I think overall my production goals were based relatively open as I didn’t know much about this unit or how it would go, therefore I did not have any huge goal, however it definitely did not go as I thought it would. Despite this however, I managed to reach a more relative production goal of… Continue reading collaboration – final considerations
Category: collaboration
collaboration post 10 – framework
Based on some of the teachings of theoretical frameworks in relation to this collaboration unit, we worked on our sounds in order to guide perception, to draw the player into the narrative, to direct the eye of the player, to establish/ clarify the point of view and also to clarify the subject. The perception is… Continue reading collaboration post 10 – framework
Time perspective in vr
One of the things that really struck me/ surprised me about the vr experience we did at ‘Otherworld’, was the time perspective in the vr game. There was a timer on how much time was left of our vr experience, but what I was not aware of was that it was being topped up due… Continue reading Time perspective in vr
collaboration post 8 – further reflection updates
We have now progressed to manage to acquire the video file for the game that we have done the sounds for, and have started to arrange the audio files we have alongside the video layering and placing the sounds. We have still had only limited communication with the group of MA students, however at least… Continue reading collaboration post 8 – further reflection updates
collaboration – putting together the video
Due to only receiving the video clip (for our collaboration unit hand in) in the week of the hand in, it meant that we did not have much time that we were all free to sit down in person to put the sounds together. To overcome and work around this, we had to just send… Continue reading collaboration – putting together the video
individual creative identity in my sound art work (collaboration)
In this collaboration unit, I was questioned about how much of my individual artistic identity I was able to put into my work, and whether the work I was doing tied into my personal creative practice at all. My initial thought was that it did not at all, as I don’t make music for games… Continue reading individual creative identity in my sound art work (collaboration)
my view on vr
Recently, visiting the VR centre ‘Otherworld’, I experienced VR for the first time. I have conflicting views on VR, and have been against it as a concept and idea since first hearing about it. My basis for this objection to VR was that we already live in a world very immersed in technology (more than… Continue reading my view on vr
tech challenge: FMOD
for my tech challenge in this unit I attempted to work with the software FMOD. I managed to find my way around the software and import my sounds into the software, however I did not manage to explore fully the specific benefits of using this software as a pre-unity part of the process we were… Continue reading tech challenge: FMOD
issues in process of collaboration unit
Our main issues in the process of this unit have been with contacting the students we were collaborating with. The issues that arose include no access to the finishes game, or any videos of the game to use for our hand in or for inspiration when creating the sounds. Another issue that has slowed down… Continue reading issues in process of collaboration unit
collaboration: how it went
Amongst ourselves in our group, we created a shared notes file where we wrote down (level by level) a list of all the sounds that we needed to collect for the project. We then spoke about which of these sounds we were each able to/ going to do, and ticked them off one by one… Continue reading collaboration: how it went