Based on some of the teachings of theoretical frameworks in relation to this collaboration unit, we worked on our sounds in order to guide perception, to draw the player into the narrative, to direct the eye of the player, to establish/ clarify the point of view and also to clarify the subject. The perception is… Continue reading collaboration post 10 – framework
Time perspective in vr
One of the things that really struck me/ surprised me about the vr experience we did at ‘Otherworld’, was the time perspective in the vr game. There was a timer on how much time was left of our vr experience, but what I was not aware of was that it was being topped up due… Continue reading Time perspective in vr
collaboration post 8 – further reflection updates
We have now progressed to manage to acquire the video file for the game that we have done the sounds for, and have started to arrange the audio files we have alongside the video layering and placing the sounds. We have still had only limited communication with the group of MA students, however at least… Continue reading collaboration post 8 – further reflection updates
collaboration – putting together the video
Due to only receiving the video clip (for our collaboration unit hand in) in the week of the hand in, it meant that we did not have much time that we were all free to sit down in person to put the sounds together. To overcome and work around this, we had to just send… Continue reading collaboration – putting together the video
individual creative identity in my sound art work (collaboration)
In this collaboration unit, I was questioned about how much of my individual artistic identity I was able to put into my work, and whether the work I was doing tied into my personal creative practice at all. My initial thought was that it did not at all, as I don’t make music for games… Continue reading individual creative identity in my sound art work (collaboration)
my view on vr
Recently, visiting the VR centre ‘Otherworld’, I experienced VR for the first time. I have conflicting views on VR, and have been against it as a concept and idea since first hearing about it. My basis for this objection to VR was that we already live in a world very immersed in technology (more than… Continue reading my view on vr
research into future career possibilities
For me personally, I have dedicated myself to the pursuit of music, and currently do not plan to try get a full time job after finishing university, I plan to maintain a part time job for as long as I need to, and balance my music and sound work, with the part time job, and… Continue reading research into future career possibilities
guest lecture – Christina Wheeler
I found this guest lecture very inspiring, in Christina’s approach to sound, art, performance and exploration. It was very interesting for me to hear about her journey in sound art and in her artistic practice as a whole. One particular part at the end of the lecture, she said that her standards for performance are… Continue reading guest lecture – Christina Wheeler
creative sound piece idea development
After thinking about the various facets of the ideas I have been having about this unit and project, I was trying to decide how best to execute a creative sound piece that would include all of the various ideas and points I am trying to make with this unit. Part of the inspiration behind the… Continue reading creative sound piece idea development
tech challenge: FMOD
for my tech challenge in this unit I attempted to work with the software FMOD. I managed to find my way around the software and import my sounds into the software, however I did not manage to explore fully the specific benefits of using this software as a pre-unity part of the process we were… Continue reading tech challenge: FMOD